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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Future Realities Summit: 11 Things I Wish I'd Known About VR Porting

Matt Blair  (Co-Founder, Pontoco)

Location: Room 301, South Hall

Date: Monday, March 18

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: Intermediate

VR developers now have Meta Quest, SteamVR, HTC Vive, PlayStation VR 2, Pico, and other platforms to choose from when publishing their titles. These platforms vary wildly in form factor, processing power, input affordances, and audience type. SteamVR itself represents a huge range of PC hardware as well as numerous headsets and even includes a "sub-platform" in the form of Virtual Desktop. The landscape for VR porting is huge, and this talk aims to gather a lot of general pieces of hard-won wisdom from porting The Last Clockwinder, in hopes of making the journey easier for other developers considering ports.


Attendees will learn how to prepare their game for successful porting to other VR platforms by avoiding technical pitfalls, understanding user expectations on each platform, and planning effective marketing strategies.

Intended Audience

This talk is intended for developers who are planning to bring their title to multiple VR platforms, including Quest, SteamVR, PlayStation VR 2, HTC Vive, and Pico. The content applies both to games that are currently in development and games that have already been published.

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