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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Slang: A Shading Language for the AI-Accelerated Future of Rendering (Presented by NVIDIA)

Theresa Foley  (Senior Research Scientist, NVIDIA)

Ivan Fedorov  (Developer Technology Engineer, NVIDIA)

Location: Room 3020, West Hall

Date: Thursday, March 21

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

The Slang shading language is compatible with existing HLSL codebases, adding extensions needed for building maintainable and high-performance real-time rendering codebases, along with deeply integrated support for automatic differentiation to unblock innovation in AI-accelerated rendering, inverse rendering, and more.

This session will cover our experiences integrating Slang into multiple renderers, give advice for developers who want to try Slang out, and share exciting new applications made possible by automatic differentiation.

Intended Audience

Rendering/Engine Programmer

Connecting the Global Game Development Community

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